Add flow examples.

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Jahn 2025-02-28 02:23:59 -05:00
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@ -15,6 +15,7 @@ Please remove this preface when you fork it. Leave a link if you'd like but it's
# Index
Truthfully non-linear, but in a loose order of priority.
## The Game
1. [Game Pitch/Synopsis](pitch/README.md)
2. [Game Flow](flow/README.md)
3. [Game Systems](systems/README.md)

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You can use Mermaid to conceptualize a game flow here, if needed/desired.
Examples:
* [Arcade Example](#arcade-example)
* [Magic The Gathering Turn example](#magic-the-gathering-turn-example)
## Arcade Example
```mermaid
flowchart TD
A[Deposit Coin] --> B[Credit >= 1]
@ -11,4 +16,21 @@ E --> F[Die]
F --> G[Retry?]
G -- "No" --> I[Highscore]
G -- "Yes" --> A
```
```
## Magic The Gathering Turn Example
```mermaid
flowchart TD
A[Begin phase] --> B[Main phase] --> C[Combat phase] --> B --> D[End phase]
```
### Phases
* Begin phase
* Untap lands and creatures
* Draw a card
* Main phase
* Play a land (one per turn)
* Cast creatures and/or sorceries
* End
* Your creatures heal
* Pass the turn to opponent