Add flow examples.
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@ -15,6 +15,7 @@ Please remove this preface when you fork it. Leave a link if you'd like but it's
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# Index
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# Index
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Truthfully non-linear, but in a loose order of priority.
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Truthfully non-linear, but in a loose order of priority.
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## The Game
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1. [Game Pitch/Synopsis](pitch/README.md)
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1. [Game Pitch/Synopsis](pitch/README.md)
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2. [Game Flow](flow/README.md)
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2. [Game Flow](flow/README.md)
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3. [Game Systems](systems/README.md)
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3. [Game Systems](systems/README.md)
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@ -2,6 +2,11 @@
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You can use Mermaid to conceptualize a game flow here, if needed/desired.
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You can use Mermaid to conceptualize a game flow here, if needed/desired.
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Examples:
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* [Arcade Example](#arcade-example)
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* [Magic The Gathering Turn example](#magic-the-gathering-turn-example)
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## Arcade Example
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```mermaid
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```mermaid
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flowchart TD
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flowchart TD
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A[Deposit Coin] --> B[Credit >= 1]
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A[Deposit Coin] --> B[Credit >= 1]
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@ -12,3 +17,20 @@ F --> G[Retry?]
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G -- "No" --> I[Highscore]
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G -- "No" --> I[Highscore]
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G -- "Yes" --> A
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G -- "Yes" --> A
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```
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```
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## Magic The Gathering Turn Example
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```mermaid
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flowchart TD
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A[Begin phase] --> B[Main phase] --> C[Combat phase] --> B --> D[End phase]
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```
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### Phases
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* Begin phase
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* Untap lands and creatures
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* Draw a card
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* Main phase
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* Play a land (one per turn)
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* Cast creatures and/or sorceries
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* End
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* Your creatures heal
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* Pass the turn to opponent
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