# Game Flow You can use Mermaid to conceptualize a game flow here, if needed/desired. Examples: * [Arcade Example](#arcade-example) * [Magic The Gathering Turn example](#magic-the-gathering-turn-example) ## Arcade Example ```mermaid flowchart TD A[Deposit Coin] --> B[Credit >= 1] B -- "Yes" --> C[Start Game] C --> E[Begin Game Loop] E --> F[Die] F --> G[Retry?] G -- "No" --> I[Highscore] G -- "Yes" --> A ``` ## Magic The Gathering Turn Example ```mermaid flowchart TD A[Begin phase] --> B[Main phase] --> C[Combat phase] --> B --> D[End phase] ``` ### Phases * Begin phase * Untap lands and creatures * Draw a card * Main phase * Play a land (one per turn) * Cast creatures and/or sorceries * End * Your creatures heal * Pass the turn to opponent