# doodle game concept
A game about using your finger/mouse to draw circles around moving game objects.
It works by instantiating an `Area2D` node with a polygon collision shape, and can probably
also be mildly modified to draw level geometry dynamically.

In either case, the challenge is taming an otherwise automatic system.
Objects move on their own. You only control the ~~pencil~~ pen.

# TODO:
* swap pencil out for pen - consistent with the ink metaphor
* add a snap effect when within snap distance confines
* filter all non-colliding points at beginning and end of gesture
* add grouping code
* multipliers for combos
* penalties for not-combos
* ignore all erroneous gestures, gesture recognition is probably my fault
