[gd_scene load_steps=2 format=3 uid="uid://c1w3l5dyo0mrk"]

[sub_resource type="GDScript" id="GDScript_8neu0"]
script/source = "extends VBoxContainer

@onready var mouse_loop_button = $ScrollContainer/VBoxContainer/MouseLoop
@onready var mouse_fling_button = $ScrollContainer/VBoxContainer/MouseFling

const SCENE_MOUSE_LOOP = preload(\"res://scenes/debug/MouseLoop.tscn\")
const SCENE_MOUSE_FLING = preload(\"res://scenes/debug/MouseFling.tscn\")

func _on_mouse_loop_pressed() -> void:
	SceneManager.change_scene(SCENE_MOUSE_LOOP)

func _on_mouse_fling_pressed() -> void:
	SceneManager.change_scene(SCENE_MOUSE_FLING)
"

[node name="Debug" type="VBoxContainer"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = SubResource("GDScript_8neu0")

[node name="CenterContainer" type="CenterContainer" parent="."]
layout_mode = 2

[node name="Label" type="Label" parent="CenterContainer"]
layout_mode = 2
text = "Debug Menu"

[node name="ScrollContainer" type="ScrollContainer" parent="."]
layout_mode = 2
size_flags_vertical = 3

[node name="VBoxContainer" type="VBoxContainer" parent="ScrollContainer"]
layout_mode = 2

[node name="MouseLoop" type="Button" parent="ScrollContainer/VBoxContainer"]
layout_mode = 2
text = "Mouse Loop"

[connection signal="pressed" from="ScrollContainer/VBoxContainer/MouseLoop" to="." method="_on_mouse_loop_pressed"]
