Polishing a turd
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README.md
16
README.md
@ -4,13 +4,11 @@ It works by instantiating an `Area2D` node with a polygon collision shape, and c
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also be mildly modified to draw level geometry dynamically.
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In either case, the challenge is taming an otherwise automatic system.
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Objects move on their own. You only control the pencil.
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Objects move on their own. You only control the ~~pencil~~ pen.
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## Current questions
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* Should it be about capturing only the correct game entities?
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* Should it be about drawing level geometry to guide game entities to a goal?
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## Current definites
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* Doodles-in-the-margins lined paper aesthetic
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* 2px outlines, simple colors
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* Can likely use shaders to make it appear slightly sketchy and animated
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# TODO:
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* swap pencil out for pen
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* add grouping code
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* multipliers for combos
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* penalties for not-combos
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* ignore all erroneous gestures, gesture recognition is probably my fault
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@ -1,3 +0,0 @@
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[gd_scene format=3 uid="uid://cp2qdqu5ti42c"]
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[node name="MouseFling" type="Node2D"]
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@ -1,35 +1,37 @@
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extends Node2D
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@onready var CURSOR = $Cursor
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var is_drawing : bool = false
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func _ready() -> void:
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for x in range(64, get_viewport_rect().size.x, 96):
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for y in range(64, get_viewport_rect().size.y, 96):
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var c = Globals.SCENE_COLLECTABLE.instantiate()
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c.global_position = Vector2(x, y)
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if randf() < .2:
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c.is_bad = true
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c.type = randi() % 2
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add_child(c)
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$Camera2D.position = get_viewport_rect().size / 2
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func _draw() -> void:
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var trail = CURSOR.get_tail(Globals.HISTORY_LENGTH)
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if trail.size() <= 0:
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return
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for i in range(trail.size() - 1):
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var color
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if trail.size() > Globals.HISTORY_LENGTH * .66:
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color = Color(.5,0,0,1)
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elif trail.size() > Globals.HISTORY_LENGTH * .33:
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color = Color(.5,.5,0,1)
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else:
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color = Color(0,.5,0,1)
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draw_line(trail[i], trail[i + 1], color , Globals.LINE_THICC, false)
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#func _draw() -> void:
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#var trail = CURSOR.get_tail(Globals.HISTORY_LENGTH)
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#
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#if trail.size() <= 0:
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#return
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#
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#for i in range(trail.size() - 1):
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#var color
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#if trail.size() > Globals.HISTORY_LENGTH * .66:
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#color = Color(.5,0,0,1)
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#elif trail.size() > Globals.HISTORY_LENGTH * .33:
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#color = Color(.5,.5,0,1)
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#else:
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#color = Color(0,.5,0,1)
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#draw_line(trail[i], trail[i + 1], color , Globals.LINE_THICC, false)
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func _process(delta: float) -> void:
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queue_redraw()
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if is_drawing:
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var trail = CURSOR.get_tail(Globals.HISTORY_LENGTH)
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$LineProgress/InkWell.points = PackedVector2Array(trail)
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while CURSOR.loop_stack.size() > 0:
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var loop = CURSOR.loop_stack.pop_back()
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@ -37,21 +39,18 @@ func _process(delta: float) -> void:
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func create_loop_object(loop:Array):
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var scene = Globals.SCENE_LOOP.instantiate()
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var polygon_collider = scene.get_node("PolygonCollision") as CollisionPolygon2D
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polygon_collider.polygon = PackedVector2Array(loop)
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scene.points = loop
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if Geometry2D.decompose_polygon_in_convex(PackedVector2Array(loop)).size() == 0:
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scene.is_error = true
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add_child(scene)
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await get_tree().create_timer(.2).timeout
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var contents = scene.get_contained_nodes()
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get_tree().queue_delete(scene)
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print(contents)
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var collectables = get_tree().get_nodes_in_group("collectable")
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for i in contents:
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if not (i in collectables):
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continue
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if i.is_bad:
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print("ouch")
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i.remove()
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else:
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# TODO: color matching logic
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i.remove()
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func _on_cursor_started_drawing(pos:Vector2) -> void:
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@ -61,6 +60,8 @@ func _on_cursor_started_drawing(pos:Vector2) -> void:
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t.tween_property(Engine, "time_scale", 0.2, .2)
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$StartMarker.global_position = pos
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$StartMarker.visible = true
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$LineProgress.visible = true
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is_drawing = true
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func _on_cursor_stopped_drawing() -> void:
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print("stopped drawing")
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@ -68,3 +69,5 @@ func _on_cursor_stopped_drawing() -> void:
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var t = get_tree().create_tween()
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t.tween_property(Engine, "time_scale", 1.0, .2)
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$StartMarker.visible = false
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$LineProgress.visible = false
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is_drawing = false
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@ -1,9 +1,10 @@
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[gd_scene load_steps=9 format=3 uid="uid://d1bduqxqx10jb"]
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[gd_scene load_steps=10 format=3 uid="uid://d1bduqxqx10jb"]
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[ext_resource type="Script" uid="uid://b1ddnopgn4scy" path="res://scenes/debug/MouseLoop.gd" id="1_x04i4"]
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[ext_resource type="PackedScene" uid="uid://byipv4uqxdtfk" path="res://scenes/objects/Cursor.tscn" id="3_aaj44"]
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[ext_resource type="Texture2D" uid="uid://c7en2ehk2mvk0" path="res://assets/textures/lined-paper.png" id="3_u4ca0"]
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[ext_resource type="PackedScene" uid="uid://dnr505je252gd" path="res://scenes/objects/StartMarker.tscn" id="4_u4ca0"]
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[ext_resource type="PackedScene" uid="uid://dnkw8qq4rm0td" path="res://scenes/objects/InkWell.tscn" id="5_olkr6"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_va2mg"]
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size = Vector2(100, 591)
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@ -59,7 +60,12 @@ stretch_mode = 1
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[node name="StartMarker" parent="." instance=ExtResource("4_u4ca0")]
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visible = false
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[node name="LineProgress" type="Node2D" parent="."]
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visible = false
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z_index = -1
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[node name="InkWell" parent="LineProgress" instance=ExtResource("5_olkr6")]
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[connection signal="started_drawing" from="Cursor" to="." method="_on_cursor_started_drawing"]
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[connection signal="stopped_drawing" from="Cursor" to="." method="_on_cursor_stopped_drawing"]
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19
scenes/objects/InkWell.tscn
Normal file
19
scenes/objects/InkWell.tscn
Normal file
@ -0,0 +1,19 @@
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[gd_scene load_steps=3 format=3 uid="uid://dnkw8qq4rm0td"]
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[sub_resource type="Curve" id="Curve_u4ca0"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.904255, 0.505618), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="Gradient" id="Gradient_olkr6"]
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offsets = PackedFloat32Array(0, 0.76, 1)
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colors = PackedColorArray(0.466186, 0.00100478, 0.617304, 1, 0.621544, 0.219829, 0.753819, 1, 0.99221, 0, 0.512235, 1)
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[node name="InkWell" type="Line2D"]
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z_index = 1
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width = 16.0
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width_curve = SubResource("Curve_u4ca0")
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default_color = Color(6.61798e-07, 0.260467, 2.40654e-08, 1)
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gradient = SubResource("Gradient_olkr6")
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joint_mode = 2
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begin_cap_mode = 2
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end_cap_mode = 2
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@ -1,10 +1,26 @@
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[gd_scene load_steps=2 format=3 uid="uid://c3qo6pmowd5en"]
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[gd_scene load_steps=5 format=3 uid="uid://c3qo6pmowd5en"]
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[ext_resource type="Script" uid="uid://bi2yo4l1m60iu" path="res://scenes/objects/loop.gd" id="1_vv7t2"]
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[ext_resource type="PackedScene" uid="uid://dnkw8qq4rm0td" path="res://scenes/objects/InkWell.tscn" id="2_8ki1u"]
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[sub_resource type="Gradient" id="Gradient_4e0vx"]
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colors = PackedColorArray(0, 1, 0.65, 1, 0, 1, 0.65, 1)
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[sub_resource type="Gradient" id="Gradient_8ki1u"]
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interpolation_mode = 1
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offsets = PackedFloat32Array(0)
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colors = PackedColorArray(0.835056, 0, 0.286475, 1)
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[node name="Loop" type="Area2D"]
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script = ExtResource("1_vv7t2")
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[node name="PolygonCollision" type="CollisionPolygon2D" parent="."]
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[node name="InkWellGood" parent="." instance=ExtResource("2_8ki1u")]
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gradient = SubResource("Gradient_4e0vx")
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[node name="InkWellBad" parent="." instance=ExtResource("2_8ki1u")]
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visible = false
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gradient = SubResource("Gradient_8ki1u")
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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@ -1,18 +1,10 @@
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[gd_scene load_steps=4 format=3 uid="uid://dnr505je252gd"]
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[gd_scene load_steps=2 format=3 uid="uid://dnr505je252gd"]
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[ext_resource type="Shader" uid="uid://clj5gpccox0tb" path="res://scenes/objects/StartMarker.gdshader" id="1_kpqbh"]
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[ext_resource type="Script" uid="uid://bwut7fxknsnos" path="res://scenes/objects/start_marker.gd" id="1_u6erm"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_3ykre"]
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shader = ExtResource("1_kpqbh")
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shader_parameter/speed = 16.0
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shader_parameter/scale = 8.0
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shader_parameter/color_a = Color(0.158472, 0.158472, 0.158472, 1)
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shader_parameter/color_b = Color(0.864675, 0.864675, 0.864675, 1)
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[node name="StartMarker" type="Line2D"]
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material = SubResource("ShaderMaterial_3ykre")
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points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64)
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closed = true
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width = 32.0
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default_color = Color(0.466667, 0, 0.615686, 1)
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script = ExtResource("1_u6erm")
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@ -1,19 +1,21 @@
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extends CharacterBody2D
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@export var is_bad : bool = false
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@export_enum("color", "red", "blue", "green", "black") var type : int = 3
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func _ready() -> void:
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velocity = Vector2.from_angle(randf() * PI * 2) * 50
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if is_bad:
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modulate = Color.RED
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velocity = Vector2.from_angle(randf() * PI * 2) * 25
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match type:
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0: modulate = Color.RED
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1: modulate = Color.BLUE
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2: modulate = Color.GREEN
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func _process(delta: float) -> void:
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var results = move_and_collide(velocity * delta, false)
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if results != null:
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velocity = velocity.reflect(Vector2.from_angle(results.get_angle()))
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func vibrate() -> void:
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$Sprite2D.offset = Vector2((randf() - .5) * 2, (randf() - .5) * 2) * 1
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func remove() -> void:
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if is_bad:
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velocity = Vector2(0,0)
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await get_tree().create_tween().tween_property(self, "scale", Vector2(2,2), 1.0).finished
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get_tree().queue_delete(self)
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@ -15,17 +15,15 @@ func _ready() -> void:
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global_position = get_viewport_rect().size / 2
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func _process(delta: float) -> void:
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if global_position.y < 32:
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$IconNormal.scale.y = -1.0
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else:
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$IconNormal.scale.y = 1.0
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if global_position.x > get_viewport_rect().size.x - 32:
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$IconNormal.scale.x = -1.0
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else:
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$IconNormal.scale.x = 1.0
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$IconNormal.rotation_degrees = ((get_viewport_rect().size / 2) - Vector2(-10000, -10000)).normalized().dot(Vector2.from_angle(45.))
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func _input(event: InputEvent) -> void:
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if event is InputEventMouseMotion:
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if event is InputEventMouseButton:
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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if event is InputEventKey:
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if event.keycode == KEY_ESCAPE:
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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if event is InputEventMouseMotion and Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
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var direction = event.relative.normalized()
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# truthfully should calibrate by mouse
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# need a max speed for fair gameplay
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@ -38,6 +36,7 @@ func _input(event: InputEvent) -> void:
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emit_signal("started_drawing", global_position)
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is_drawing = true
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push_history_stack(global_position)
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Globals.CURRENT_LINE = positions_history
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else:
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if is_close_to_loop():
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create_valid_loop()
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@ -1,22 +1,28 @@
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extends Area2D
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var contents : Array = []
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var contained_nodes : Array = []
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var points : Array = []
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const LINE_THICC = 6.0
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func _ready() -> void:
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await get_tree().create_timer(.2).timeout
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$PolygonCollision.disabled = true
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var is_error : bool = false
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func _draw() -> void:
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draw_polyline(
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$PolygonCollision.polygon,
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Color.BLACK, LINE_THICC, false)
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draw_line(
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$PolygonCollision.polygon[0], $PolygonCollision.polygon[$PolygonCollision.polygon.size() - 1],
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Color.BLACK, LINE_THICC, false)
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func _ready() -> void:
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$PolygonCollision.polygon = points
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$InkWellGood.points = PackedVector2Array(points)
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if is_error:
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$InkWellBad.points = $InkWellGood.points
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$InkWellGood.visible = false
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$InkWellBad.visible = true
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await get_tree().create_timer(0.2).timeout
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self.remove()
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func _on_body_entered(body: Node2D) -> void:
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contents.append(body)
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contained_nodes.append(body)
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func get_contained_nodes() -> Array:
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return contents
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return contained_nodes
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func remove() -> void:
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if is_error:
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await get_tree().create_tween().tween_property($InkWellBad, "width", 0.0, 0.5).finished
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get_tree().queue_delete(self)
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@ -6,3 +6,6 @@ func _ready() -> void:
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var a = deg_to_rad(i * 10)
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points.append(Vector2(cos(a), -sin(a)) * ((self.width / 2.0) - Globals.SNAP_DISTANCE))
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self.points = points
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func _process(delta:float) -> void:
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scale = Vector2(1,1) * (1.0 - (float(Globals.CURRENT_LINE.size()) / float(Globals.HISTORY_LENGTH)))
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@ -7,3 +7,4 @@ const SCENE_START_MARKER = preload("res://scenes/objects/StartMarker.tscn")
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const LINE_THICC = 4.0
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const HISTORY_LENGTH = 196
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const SNAP_DISTANCE = 32
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var CURRENT_LINE = []
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