[gd_scene load_steps=2 format=3 uid="uid://c1w3l5dyo0mrk"] [sub_resource type="GDScript" id="GDScript_8neu0"] script/source = "extends VBoxContainer @onready var mouse_loop_button = $ScrollContainer/VBoxContainer/MouseLoop @onready var mouse_fling_button = $ScrollContainer/VBoxContainer/MouseFling const SCENE_MOUSE_LOOP = preload(\"res://scenes/debug/MouseLoop.tscn\") const SCENE_MOUSE_FLING = preload(\"res://scenes/debug/MouseFling.tscn\") func _on_mouse_loop_pressed() -> void: SceneManager.change_scene(SCENE_MOUSE_LOOP) func _on_mouse_fling_pressed() -> void: SceneManager.change_scene(SCENE_MOUSE_FLING) " [node name="Debug" type="VBoxContainer"] anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 script = SubResource("GDScript_8neu0") [node name="CenterContainer" type="CenterContainer" parent="."] layout_mode = 2 [node name="Label" type="Label" parent="CenterContainer"] layout_mode = 2 text = "Debug Menu" [node name="ScrollContainer" type="ScrollContainer" parent="."] layout_mode = 2 size_flags_vertical = 3 [node name="VBoxContainer" type="VBoxContainer" parent="ScrollContainer"] layout_mode = 2 [node name="MouseLoop" type="Button" parent="ScrollContainer/VBoxContainer"] layout_mode = 2 text = "Mouse Loop" [connection signal="pressed" from="ScrollContainer/VBoxContainer/MouseLoop" to="." method="_on_mouse_loop_pressed"]