extends CharacterBody2D @export_enum("color", "red", "blue", "green", "black") var type : int = 3 var is_good : bool = true func _ready() -> void: velocity = Vector2.from_angle(randf() * PI * 2) * 25 match type: 0: modulate = Color.RED 1: modulate = Color.BLUE 2: modulate = Color.GREEN func _process(delta: float) -> void: var results = move_and_collide(velocity * delta, false) if results != null: velocity = velocity.reflect(Vector2.from_angle(results.get_angle())) func vibrate() -> void: $Sprite2D.offset = Vector2((randf() - .5) * 2, (randf() - .5) * 2) * 1 func remove(delay:int) -> void: if is_good: $AnimationPlayer.play("GoodGrab") else: $AnimationPlayer.play("BadGrab") await get_tree().create_timer(delay * 0.1).timeout if is_good: get_parent().get_node("PopSound").play() else: get_parent().get_node("OomfSound").play() get_tree().queue_delete(self)