extends Line2D func _ready() -> void: var points = [] for i in range(36): var a = deg_to_rad(i * 10) points.append(Vector2(cos(a), -sin(a)) * ((self.width / 2.0) - Globals.SNAP_DISTANCE)) self.points = points func _process(delta:float) -> void: scale = Vector2(1,1) * (1.0 - (float(Globals.CURRENT_LINE.size()) / float(Globals.HISTORY_LENGTH)))