102 lines
2.8 KiB
GDScript

extends Node2D
@onready var CURSOR = $Cursor
var is_drawing : bool = false
func _ready() -> void:
for x in range(64, get_viewport_rect().size.x, 96):
for y in range(64, get_viewport_rect().size.y, 96):
var c = Globals.SCENE_COLLECTABLE.instantiate()
c.global_position = Vector2(x, y)
c.type = randi() % 2
add_child(c)
$Camera2D.position = get_viewport_rect().size / 2
#func _draw() -> void:
#var trail = CURSOR.get_tail(Globals.HISTORY_LENGTH)
#
#if trail.size() <= 0:
#return
#
#for i in range(trail.size() - 1):
#var color
#if trail.size() > Globals.HISTORY_LENGTH * .66:
#color = Color(.5,0,0,1)
#elif trail.size() > Globals.HISTORY_LENGTH * .33:
#color = Color(.5,.5,0,1)
#else:
#color = Color(0,.5,0,1)
#draw_line(trail[i], trail[i + 1], color , Globals.LINE_THICC, false)
func _process(delta: float) -> void:
if is_drawing:
var trail = CURSOR.get_tail(Globals.HISTORY_LENGTH)
$LineProgress/InkWell.points = PackedVector2Array(trail)
while CURSOR.loop_stack.size() > 0:
var loop = CURSOR.loop_stack.pop_back()
create_loop_object(loop)
func create_loop_object(loop:Array):
var scene = Globals.SCENE_LOOP.instantiate()
scene.points = loop
if Geometry2D.decompose_polygon_in_convex(PackedVector2Array(loop)).size() == 0:
scene.is_error = true
add_child(scene)
await get_tree().create_timer(.2).timeout
var contents = scene.get_contained_nodes()
process_collection(contents)
func process_collection(contents:Array) -> void:
var collectables = get_tree().get_nodes_in_group("collectable")
var type : int = -1
var count : int = 0
var mistakes : int = 0
for i in range(len(contents)):
var obj = contents[i]
if not (obj in collectables):
continue
if type == -1 or obj.type == type:
type = obj.type
count += 1
else:
obj.is_good = false
mistakes += 1
obj.remove(i)
print("Good: " + str(count) + "; Bad: " + str(mistakes))
func _on_cursor_started_drawing(pos:Vector2) -> void:
print("started drawing")
var cam = get_viewport().get_camera_2d()
var t = get_tree().create_tween()
t.tween_property(Engine, "time_scale", 0.2, .2)
$StartMarker.global_position = pos
$StartMarker.visible = true
$LineProgress.visible = true
is_drawing = true
$AudioSlowDownStart.play()
await $AudioSlowDownStart.finished
$AudioSlowDownLoop.play()
func _on_cursor_stopped_drawing(data:Array) -> void:
print("stopped drawing")
var cam = get_viewport().get_camera_2d()
var t = get_tree().create_tween()
t.tween_property(Engine, "time_scale", 1.0, .2)
$StartMarker.visible = false
$LineProgress.visible = false
is_drawing = false
if CURSOR.loop_stack.size() == 0:
var err_loop = Globals.SCENE_LOOP.instantiate()
err_loop.is_error = true
err_loop.points = data
add_child(err_loop)
$AudioSlowDownStart.stop()
$AudioSlowDownLoop.stop()
$AudioSlowDownEnd.play()