gmtk-2025-loop/scenes/debug/MouseLoop.gd

71 lines
2.0 KiB
GDScript

extends Node2D
@onready var CURSOR = $Cursor
func _ready() -> void:
for x in range(64, get_viewport_rect().size.x, 96):
for y in range(64, get_viewport_rect().size.y, 96):
var c = Globals.SCENE_COLLECTABLE.instantiate()
c.global_position = Vector2(x, y)
if randf() < .2:
c.is_bad = true
add_child(c)
$Camera2D.position = get_viewport_rect().size / 2
func _draw() -> void:
var trail = CURSOR.get_tail(Globals.HISTORY_LENGTH)
if trail.size() <= 0:
return
for i in range(trail.size() - 1):
var color
if trail.size() > Globals.HISTORY_LENGTH * .66:
color = Color(.5,0,0,1)
elif trail.size() > Globals.HISTORY_LENGTH * .33:
color = Color(.5,.5,0,1)
else:
color = Color(0,.5,0,1)
draw_line(trail[i], trail[i + 1], color , Globals.LINE_THICC, false)
func _process(delta: float) -> void:
queue_redraw()
while CURSOR.loop_stack.size() > 0:
var loop = CURSOR.loop_stack.pop_back()
create_loop_object(loop)
func create_loop_object(loop:Array):
var scene = Globals.SCENE_LOOP.instantiate()
var polygon_collider = scene.get_node("PolygonCollision") as CollisionPolygon2D
polygon_collider.polygon = PackedVector2Array(loop)
add_child(scene)
await get_tree().create_timer(.2).timeout
var contents = scene.get_contained_nodes()
get_tree().queue_delete(scene)
print(contents)
var collectables = get_tree().get_nodes_in_group("collectable")
for i in contents:
if not (i in collectables):
continue
if i.is_bad:
print("ouch")
i.remove()
else:
i.remove()
func _on_cursor_started_drawing(pos:Vector2) -> void:
print("started drawing")
var cam = get_viewport().get_camera_2d()
var t = get_tree().create_tween()
t.tween_property(Engine, "time_scale", 0.2, .2)
$StartMarker.global_position = pos
$StartMarker.visible = true
func _on_cursor_stopped_drawing() -> void:
print("stopped drawing")
var cam = get_viewport().get_camera_2d()
var t = get_tree().create_tween()
t.tween_property(Engine, "time_scale", 1.0, .2)
$StartMarker.visible = false