31 lines
997 B
Markdown
31 lines
997 B
Markdown
# Game Graphics
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Overall vibe of the visual aesthetic.
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### Color Palette
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What kind of color scheme are you planning to use?
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Dull, desaturated colors?
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Lively, vibrant colors?
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How will they be applied to the game objects? Will they be silhouettes? Will they be outlined? Will they be shaded? How so?
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Is there an existing work or two you want to draw from?
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### Stylistic Attributes / Effects
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Any particular visual motifs (signature shapes/effects) you're planning to incorporate into the overall style?
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Cute, round shapes? Aggressive, harsh triangles? Obscured silhouettes?
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What about design languages? Should enemies or hazards be of a certain color or shape?
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What about to call attention to specific parts of the game?
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Nostalgic film noir, tense wide angle cameras, glitchy static?
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Any visual influences (cultural, setting)?
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Mayan, celtic, post-apocalyptic dystopia, alien, etc.?
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### Effects
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What kind of visual effects are you going to need for this game?
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Motion blur? Bloom? Film noir? |