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# Game Flow
You can use Mermaid to conceptualize a game flow here, if needed/desired.
Examples:
* [Arcade Example](#arcade-example)
* [Magic The Gathering Turn example](#magic-the-gathering-turn-example)
## Arcade Example
```mermaid
flowchart TD
A[Deposit Coin] --> B[Credit >= 1]
B -- "Yes" --> E[Begin Game Loop]
E --> F[Die]
F --> G[Retry?]
G -- "No" --> I[Highscore]
G -- "Yes" --> A
```
## Magic The Gathering Turn Example
```mermaid
flowchart TD
A[Begin phase] --> B[Main phase] --> C[Combat phase] --> B --> D[End phase]
```
### Phases
* Begin phase
* Untap lands and creatures
* Draw a card
* Main phase
* Play a land (one per turn)
* Cast creatures and/or sorceries
* End
* Your creatures heal
* Pass the turn to opponent