29 lines
1.1 KiB
Markdown
29 lines
1.1 KiB
Markdown
# Game Audio
|
|
Overall vibe of the auditory aesthetic.
|
|
You may want to additionally define any leitmotifs in use.
|
|
|
|
### Theory
|
|
Is there a fixed mode or scale? Any rhythmic motifs? Leitmotif? Define them here.
|
|
If you don't know, feel free to erase this section and just play with the rest.
|
|
|
|
### Sound Palette / Instrumentation
|
|
|
|
What are you going for with the instrumentation?
|
|
Dark, bassy tones? Happy, high-pitched tones?
|
|
|
|
Even electronically synthesized instruments can use a well-grounded basis. What real instruments do you want to base your palette on?
|
|
Where is the emphasis, which instruments (if any) will carry the focus?
|
|
|
|
Is there an existing song or two you want to draw from?
|
|
|
|
### Stylistic Attributes / Effects
|
|
|
|
Any particular musical/auditory motifs (signature phrases/effects) you're planning to incorporate?
|
|
|
|
Does the game have a specific 'theme' you want to reuse throughout the soundtrack?
|
|
|
|
Will you use musical cues to draw attention to certain parts of the game?
|
|
|
|
### Efects
|
|
|
|
What post-processing techniques are you going to need? Cross-fading? Reverberation? Filters? |