Refactored a bit, add Globals class and isolate some things better

This commit is contained in:
Jahn 2025-08-01 14:25:25 -04:00
parent ae9ac2ac59
commit 8ac387076a
31 changed files with 505 additions and 2 deletions

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# gmtk-2025-loop
# doodle game concept
A game about using your finger/mouse to draw circles around moving game objects.
It works by instantiating an `Area2D` node with a polygon collision shape, and can probably
also be mildly modified to draw level geometry dynamically.
GMTK game jam, 2025. Theme: Loop
In either case, the challenge is taming an otherwise automatic system.
Objects move on their own. You only control the pencil.
## Current questions
* Should it be about capturing only the correct game entities?
* Should it be about drawing level geometry to guide game entities to a goal?
## Current definites
* Doodles-in-the-margins lined paper aesthetic
* 2px outlines, simple colors
* Can likely use shaders to make it appear slightly sketchy and animated

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assets/sprites/pencil.png Normal file

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ds5ybi21d52yw"
path="res://.godot/imported/pencil.png-1694d319d2e5ca8709382e64ef0add14.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/sprites/pencil.png"
dest_files=["res://.godot/imported/pencil.png-1694d319d2e5ca8709382e64ef0add14.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c7en2ehk2mvk0"
path="res://.godot/imported/lined-paper.png-89bb2c80a7f89cfdfb7c268868425ebe.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/textures/lined-paper.png"
dest_files=["res://.godot/imported/lined-paper.png-89bb2c80a7f89cfdfb7c268868425ebe.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -11,10 +11,27 @@ config_version=5
[application]
config/name="GMTK 2025 Loop"
run/main_scene="uid://by78isronsqtp"
config/features=PackedStringArray("4.4", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
SceneManager="*res://scripts/SceneManager.gd"
Globals="*res://scripts/Globals.gd"
[display]
window/size/viewport_width=960
window/size/viewport_height=540
window/stretch/mode="viewport"
[global_group]
collectable=""
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
environment/defaults/default_clear_color=Color(0.12549, 0.12549, 0.12549, 1)

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scenes/debug.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://c1w3l5dyo0mrk"]
[sub_resource type="GDScript" id="GDScript_8neu0"]
script/source = "extends VBoxContainer
@onready var mouse_loop_button = $ScrollContainer/VBoxContainer/MouseLoop
@onready var mouse_fling_button = $ScrollContainer/VBoxContainer/MouseFling
const SCENE_MOUSE_LOOP = preload(\"res://scenes/debug/MouseLoop.tscn\")
const SCENE_MOUSE_FLING = preload(\"res://scenes/debug/MouseFling.tscn\")
func _on_mouse_loop_pressed() -> void:
SceneManager.change_scene(SCENE_MOUSE_LOOP)
func _on_mouse_fling_pressed() -> void:
SceneManager.change_scene(SCENE_MOUSE_FLING)
"
[node name="Debug" type="VBoxContainer"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = SubResource("GDScript_8neu0")
[node name="CenterContainer" type="CenterContainer" parent="."]
layout_mode = 2
[node name="Label" type="Label" parent="CenterContainer"]
layout_mode = 2
text = "Debug Menu"
[node name="ScrollContainer" type="ScrollContainer" parent="."]
layout_mode = 2
size_flags_vertical = 3
[node name="VBoxContainer" type="VBoxContainer" parent="ScrollContainer"]
layout_mode = 2
[node name="MouseLoop" type="Button" parent="ScrollContainer/VBoxContainer"]
layout_mode = 2
text = "Mouse Loop"
[connection signal="pressed" from="ScrollContainer/VBoxContainer/MouseLoop" to="." method="_on_mouse_loop_pressed"]

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[gd_scene format=3 uid="uid://cp2qdqu5ti42c"]
[node name="MouseFling" type="Node2D"]

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scenes/debug/MouseLoop.gd Normal file
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extends Node2D
@onready var CURSOR = $Cursor
func _ready() -> void:
for x in range(64, get_viewport_rect().size.x, 96):
for y in range(64, get_viewport_rect().size.y, 96):
var c = Globals.SCENE_COLLECTABLE.instantiate()
c.global_position = Vector2(x, y)
if randf() < .2:
c.is_bad = true
add_child(c)
$Camera2D.position = get_viewport_rect().size / 2
func _draw() -> void:
var trail = CURSOR.get_tail(Globals.HISTORY_LENGTH)
if trail.size() <= 0:
return
for i in range(trail.size() - 1):
var color
if trail.size() > Globals.HISTORY_LENGTH * .66:
color = Color(.5,0,0,1)
elif trail.size() > Globals.HISTORY_LENGTH * .33:
color = Color(.5,.5,0,1)
else:
color = Color(0,.5,0,1)
draw_line(trail[i], trail[i + 1], color , Globals.LINE_THICC, false)
func _process(delta: float) -> void:
queue_redraw()
while CURSOR.loop_stack.size() > 0:
var loop = CURSOR.loop_stack.pop_back()
create_loop_object(loop)
func create_loop_object(loop:Array):
var scene = Globals.SCENE_LOOP.instantiate()
var polygon_collider = scene.get_node("PolygonCollision") as CollisionPolygon2D
polygon_collider.polygon = PackedVector2Array(loop)
add_child(scene)
await get_tree().create_timer(.2).timeout
var contents = scene.get_contained_nodes()
get_tree().queue_delete(scene)
print(contents)
var collectables = get_tree().get_nodes_in_group("collectable")
for i in contents:
if not (i in collectables):
continue
if i.is_bad:
print("ouch")
i.remove()
else:
i.remove()
func _on_cursor_started_drawing(pos:Vector2) -> void:
print("started drawing")
var cam = get_viewport().get_camera_2d()
var t = get_tree().create_tween()
t.tween_property(Engine, "time_scale", 0.2, .2)
$StartMarker.global_position = pos
$StartMarker.visible = true
func _on_cursor_stopped_drawing() -> void:
print("stopped drawing")
var cam = get_viewport().get_camera_2d()
var t = get_tree().create_tween()
t.tween_property(Engine, "time_scale", 1.0, .2)
$StartMarker.visible = false

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uid://b1ddnopgn4scy

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[gd_scene load_steps=9 format=3 uid="uid://d1bduqxqx10jb"]
[ext_resource type="Script" uid="uid://b1ddnopgn4scy" path="res://scenes/debug/MouseLoop.gd" id="1_x04i4"]
[ext_resource type="PackedScene" uid="uid://byipv4uqxdtfk" path="res://scenes/objects/Cursor.tscn" id="3_aaj44"]
[ext_resource type="Texture2D" uid="uid://c7en2ehk2mvk0" path="res://assets/textures/lined-paper.png" id="3_u4ca0"]
[ext_resource type="PackedScene" uid="uid://dnr505je252gd" path="res://scenes/objects/StartMarker.tscn" id="4_u4ca0"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_va2mg"]
size = Vector2(100, 591)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_aaj44"]
size = Vector2(1025, 219.5)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_u4ca0"]
size = Vector2(152.5, 717.75)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_olkr6"]
size = Vector2(1263.25, 220.875)
[node name="MouseLoop" type="Node2D"]
script = ExtResource("1_x04i4")
[node name="Cursor" parent="." instance=ExtResource("3_aaj44")]
z_index = 1
[node name="Walls" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Walls"]
position = Vector2(-51, 289)
shape = SubResource("RectangleShape2D_va2mg")
[node name="CollisionShape2D2" type="CollisionShape2D" parent="Walls"]
position = Vector2(449.5, 650.75)
shape = SubResource("RectangleShape2D_aaj44")
[node name="CollisionShape2D3" type="CollisionShape2D" parent="Walls"]
position = Vector2(1034.75, 338.125)
shape = SubResource("RectangleShape2D_u4ca0")
[node name="CollisionShape2D4" type="CollisionShape2D" parent="Walls"]
position = Vector2(500.375, -109.438)
shape = SubResource("RectangleShape2D_olkr6")
[node name="Camera2D" type="Camera2D" parent="."]
[node name="TextureRect" type="TextureRect" parent="."]
z_index = -1
custom_minimum_size = Vector2(960, 540)
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_right = 960.0
offset_bottom = 540.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("3_u4ca0")
stretch_mode = 1
[node name="StartMarker" parent="." instance=ExtResource("4_u4ca0")]
visible = false
[connection signal="started_drawing" from="Cursor" to="." method="_on_cursor_started_drawing"]
[connection signal="stopped_drawing" from="Cursor" to="." method="_on_cursor_stopped_drawing"]

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scenes/main.gd Normal file
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extends Node2D
const PRIMARY_GAME = preload("res://scenes/debug/MouseLoop.tscn")
func _ready () -> void:
await get_tree().create_timer(.2).timeout
SceneManager.change_scene(PRIMARY_GAME)

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scenes/main.gd.uid Normal file
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uid://xv5ex4y3tndf

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scenes/main.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://by78isronsqtp"]
[ext_resource type="Script" uid="uid://xv5ex4y3tndf" path="res://scenes/main.gd" id="1_o5qli"]
[node name="Main" type="Node2D"]
script = ExtResource("1_o5qli")

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[gd_scene load_steps=4 format=3 uid="uid://c0srxosarykx7"]
[ext_resource type="Script" uid="uid://bmke2komimx40" path="res://scenes/objects/collectable.gd" id="1_dtuyt"]
[ext_resource type="Texture2D" uid="uid://b5s8fiaschsvs" path="res://icon.svg" id="1_raufp"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_aaj44"]
[node name="Collectable" type="CharacterBody2D" groups=["collectable"]]
script = ExtResource("1_dtuyt")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_aaj44")
[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(0.25, 0.25)
texture = ExtResource("1_raufp")

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[gd_scene load_steps=3 format=3 uid="uid://byipv4uqxdtfk"]
[ext_resource type="Script" uid="uid://b37llyj4cny7w" path="res://scenes/objects/cursor.gd" id="1_6xvnr"]
[ext_resource type="Texture2D" uid="uid://ds5ybi21d52yw" path="res://assets/sprites/pencil.png" id="1_erapf"]
[node name="Cursor" type="Node2D"]
script = ExtResource("1_6xvnr")
[node name="IconNormal" type="Sprite2D" parent="."]
texture = ExtResource("1_erapf")
centered = false
offset = Vector2(0, -32)

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scenes/objects/Loop.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://c3qo6pmowd5en"]
[ext_resource type="Script" uid="uid://bi2yo4l1m60iu" path="res://scenes/objects/loop.gd" id="1_vv7t2"]
[node name="Loop" type="Area2D"]
script = ExtResource("1_vv7t2")
[node name="PolygonCollision" type="CollisionPolygon2D" parent="."]
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

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[gd_scene load_steps=2 format=3 uid="uid://dnr505je252gd"]
[ext_resource type="Script" uid="uid://bwut7fxknsnos" path="res://scenes/objects/start_marker.gd" id="1_u6erm"]
[node name="StartMarker" type="Node2D"]
script = ExtResource("1_u6erm")

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extends CharacterBody2D
@export var is_bad : bool = false
func _ready() -> void:
velocity = Vector2.from_angle(randf() * PI * 2) * 50
if is_bad:
modulate = Color.RED
func _process(delta: float) -> void:
var results = move_and_collide(velocity * delta, false)
if results != null:
velocity = velocity.reflect(Vector2.from_angle(results.get_angle()))
func remove() -> void:
if is_bad:
velocity = Vector2(0,0)
await get_tree().create_tween().tween_property(self, "scale", Vector2(2,2), 1.0).finished
get_tree().queue_delete(self)

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uid://bmke2komimx40

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scenes/objects/cursor.gd Normal file
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extends Node2D
var positions_history : Array
var loop_stack : Array
signal started_drawing(pos:Vector2)
signal stopped_drawing
var is_drawing = false
func _ready() -> void:
init_history_stack()
loop_stack = []
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
global_position = get_viewport_rect().size / 2
func _process(delta: float) -> void:
if global_position.y < 32:
$IconNormal.scale.y = -1.0
else:
$IconNormal.scale.y = 1.0
if global_position.x > get_viewport_rect().size.x - 32:
$IconNormal.scale.x = -1.0
else:
$IconNormal.scale.x = 1.0
func _input(event: InputEvent) -> void:
if event is InputEventMouseMotion:
var direction = event.relative.normalized()
# truthfully should calibrate by mouse
# need a max speed for fair gameplay
# var speed = clamp(event.relative.length(), 0.0, 128.0)
var speed = event.relative.length()
global_position += direction * speed
restrict_cursor()
if Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
if not is_drawing:
emit_signal("started_drawing", global_position)
is_drawing = true
push_history_stack(global_position)
else:
if is_close_to_loop():
create_valid_loop()
init_history_stack()
if is_drawing:
emit_signal("stopped_drawing")
is_drawing = false
func get_tail(max_length: int = 32) -> Array:
var tail_length = min(positions_history.size(), max_length)
var output = positions_history.slice(positions_history.size() - tail_length, positions_history.size())
return output
func is_close_to_loop () -> bool:
if positions_history.size() < 4:
return false
var to = positions_history[positions_history.size() - 1]
var from = positions_history[0]
var distance = (to - from).length()
print(distance)
if distance < Globals.SNAP_DISTANCE:
print((to - from).length())
return true
return false
func init_history_stack() -> void:
positions_history = []
func create_valid_loop() -> void:
var smoothed_loop = positions_history
var last = 0
# simplify
for j in range(1):
var new_loop = []
for i in range(0, smoothed_loop.size(), 2):
new_loop.append(smoothed_loop[i])
smoothed_loop = new_loop
loop_stack.append(smoothed_loop)
func push_history_stack(value : Vector2) -> void:
positions_history.append(value)
if positions_history.size() > Globals.HISTORY_LENGTH:
positions_history.pop_front()
func restrict_cursor() -> void:
if global_position.x < 0:
global_position.x = 0
if global_position.y < 0:
global_position.y = 0
if global_position.x > get_viewport_rect().size.x:
global_position.x = get_viewport_rect().size.x
if global_position.y > get_viewport_rect().size.y:
global_position.y = get_viewport_rect().size.y

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uid://b37llyj4cny7w

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scenes/objects/loop.gd Normal file
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extends Area2D
var contents : Array = []
const LINE_THICC = 6.0
func _ready() -> void:
await get_tree().create_timer(.2).timeout
$PolygonCollision.disabled = true
func _draw() -> void:
draw_polyline(
$PolygonCollision.polygon,
Color.BLACK, LINE_THICC, false)
draw_line(
$PolygonCollision.polygon[0], $PolygonCollision.polygon[$PolygonCollision.polygon.size() - 1],
Color.BLACK, LINE_THICC, false)
func _on_body_entered(body: Node2D) -> void:
contents.append(body)
func get_contained_nodes() -> Array:
return contents

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uid://bi2yo4l1m60iu

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extends Node2D
func _draw() -> void:
draw_circle(Vector2(), 32, Color.GREEN, true, 0, false)

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uid://bwut7fxknsnos

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scripts/Globals.gd Normal file
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extends Node
const SCENE_LOOP = preload("res://scenes/objects/Loop.tscn")
const SCENE_COLLECTABLE = preload("res://scenes/objects/Collectable.tscn")
const SCENE_START_MARKER = preload("res://scenes/objects/StartMarker.tscn")
const LINE_THICC = 4.0
const HISTORY_LENGTH = 196
const SNAP_DISTANCE = 32

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scripts/Globals.gd.uid Normal file
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uid://ch2ayhum8jm28

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scripts/SceneManager.gd Normal file
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extends Node
func change_scene(scene):
var current = get_tree().current_scene
get_tree().root.remove_child(current)
var next = scene.instantiate()
get_tree().root.add_child(next)
get_tree().current_scene = next

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uid://dd13tvd0buvta